Paradigm | Multi-paradigm |
---|---|
Developer | Altran and AdaCore |
Stable release | |
Typing discipline | static, strong, safe, nominative |
OS | Cross-platform: Linux, Microsoft Windows, Mac OS X |
License | GPLv3 |
Website | About SPARK |
Major implementations | |
SPARK Pro, SPARK GPL Edition | |
Influenced by | |
Ada, Eiffel |
- Sparkle (itch) (creat-if) Mac Os -
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- Sparkle (itch) (creat-if) Mac Os Download
- Sparkle (itch) (creat-if) Mac Os Version
- I've been working on an app that targets both iOS and OS X devices, mainly to teach myself to code in Objective C, but also to scratch an itch in the best open source tradition. In Xcode I've had two projects and been syncing code between them using copy and paste. This is not a great experience so I looked around for more elegant solutions.
- Arch Linux, Full White. Install OS X Mavericks. Unknown Operating System, Dark (Parallels Virtual Machine) Unknown Operating System, Light.
Imagine that with a new version of OS X, your iMac no longer merely takes a username and password to log a user in, but instead requires that an Apple-approved security guard – who, BTW, you're paying for – verifies your identity in an hour-long process before permitting you use of the computer. Shop at GameStop online at GameStop.com, via the GameStop app or in stores. Welcome to the world's largest retail gaming and trade-in destination. Find current gen and next-gen consoles, games and accessories for PlayStation, Xbox and Nintendo, along with a wide selection of gamer-centric apparel, collectibles & more.
SPARK is a formally definedcomputerprogramming language based on the Ada programming language, intended for the development of high integrity software used in systems where predictable and highly reliable operation is essential. It facilitates the development of applications that demand safety, security, or business integrity.
Originally, there were three versions of the SPARK language (SPARK83, SPARK95, SPARK2005) based on Ada 83, Ada 95 and Ada 2005 respectively.
A fourth version of the SPARK language, SPARK 2014, based on Ada 2012, was released on April 30, 2014. SPARK 2014 is a complete re-design of the language and supporting verification tools.
The SPARK language consists of a well-defined subset of the Ada language that uses contracts to describe the specification of components in a form that is suitable for both static and dynamic verification.
In SPARK83/95/2005, the contracts are encoded in Ada comments and so are ignored by any standard Ada compiler, but are processed by the SPARK 'Examiner' and its associated tools.
SPARK 2014, in contrast, uses Ada 2012's built-in 'aspect' syntax to express contracts, bringing them into the core of the language. The main tool for SPARK 2014 (GNATprove) is based on the GNAT/GCC infrastructure, and re-uses almost the entirety of the GNAT Ada 2012 front-end.
Technical overview[edit]
SPARK utilises the strengths of Ada while trying to eliminate all its potential ambiguities and insecure constructs. SPARK programs are by design meant to be unambiguous, and their behavior is required to be unaffected by the choice of Ada compiler. These goals are achieved partly by omitting some of Ada's more problematic features (such as unrestricted parallel tasking) and partly by introducing contracts which encode the application designer's intentions and requirements for certain components of a program.
The combination of these approaches allows SPARK to meet its design objectives, which are:
- logical soundness
- rigorous formal definition
- simple semantics
- security
- bounded resource (space and time) requirements.
- minimal runtime system requirements
Contract examples[edit]
Consider the Ada subprogram specification below:
In pure Ada this might increment the variable X
by one or one thousand; or it might set some global counter to X
and return the original value of the counter in X
; or it might do absolutely nothing with X
at all.
With SPARK 2014, contracts are added to the code to provide additional information regarding what a subprogram actually does. For example, we may alter the above specification to say:
This specifies that the Increment
procedure does not use (neither update nor read) any global variable and that the only data item used in calculating the new value of X
is X
itself.
Alternatively, the designer might specify:
This specifies that Increment
will use the global variable Count
in the same package as Increment
, that the exported value of Count
depends on the imported values of Count
and X
, and that the exported value of X
does not depend on any variables at all and it will be derived from constant data only.
If GNATprove is then run on the specification and corresponding body of a subprogram, it will analyse the body of the subprogram to build up a model of the information flow. This model is then compared against that which has been specified by the annotations and any discrepancies reported to the user.
These specifications can be further extended by asserting various properties that either need to hold when a subprogram is called (preconditions) or that will hold once execution of the subprogram has completed (postconditions). For example, we could say the following:
This, now, specifies not only that X
is derived from itself alone, but also that before Increment
is called X
must be strictly less than the last possible value of its type and that afterwards X
will be equal to the initial value of X
plus one.
Verification conditions[edit]
GNATprove can also generate a set of verification conditions or VCs. These conditions are used to establish whether certain properties hold for a given subprogram. At a minimum, the GNATprove will generate VCs to establish that all run-time errors cannot occur within a subprogram, such as:
- array index out of range
- type range violation
- division by zero
- numerical overflow.
If a postcondition or any other assertion is added to a subprogram, GNATprove will also generate VCs that require the user to show that these properties hold for all possible paths through the subprogram.
Under the hood, GNATprove uses the Why3 intermediate language and VC Generator, and the CVC4, Z3, and Alt-Ergo theorem provers to discharge VCs. Use of other provers (including interactive proof checkers) is also possible through other components of the Why3 toolset.
History[edit]
The first version of SPARK (based on Ada 83) was produced at the University of Southampton (with UK Ministry of Defence sponsorship) by Bernard Carré and Trevor Jennings. Subsequently the language was progressively extended and refined, first by Program Validation Limited and then by Praxis Critical Systems Limited. In 2004, Praxis Critical Systems Limited changed its name to Praxis High Integrity Systems Limited. In January 2010, the company became Altran Praxis.
In early 2009, Praxis formed a partnership with AdaCore, and released 'SPARK Pro' under the terms of the GPL. This was followed in June 2009 by the SPARK GPL Edition 2009, aimed at the FOSS and academic communities.
In June 2010, Altran-Praxis announced that the SPARK programming language would be used in the software of US Lunar project CubeSat, expected to be completed in 2015.
In January 2013, Altran-Praxis changed its name to Altran.
The first Pro release of SPARK 2014 was announced on April 30, 2014, and was quickly followed by the SPARK 2014 GPL edition, aimed at the FLOSS and academic communities.
Industrial applications[edit]
Safety-related systems[edit]
SPARK has been used in several high profile safety-critical systems, covering commercial aviation (Rolls-Royce Trent series jet engines, the ARINC ACAMS system, the Lockheed Martin C130J), military aviation (EuroFighter Typhoon, Harrier GR9, AerMacchi M346), air-traffic management (UK NATS iFACTS system), rail (numerous signalling applications), medical (the LifeFlow ventricular assist device), and space applications (the Vermont Technical College CubeSat project).
Security-related systems[edit]
SPARK has also been used in secure systems development. Users include Rockwell Collins (Turnstile and SecureOne cross-domain solutions), the development of the original MULTOS CA, the NSA Tokeneer demonstrator, the secunet multi-level workstation, the Muen separation kernel and Genode block-device encrypter.
In August 2010, Rod Chapman, principal engineer of Altran Praxis, implemented Skein, one of candidates for SHA-3, in SPARK. In comparing the performance of the SPARK and C implementations and after careful optimization, he managed to have the SPARK version run only about 5 to 10% slower than C. Later improvement to the Ada middle-end in GCC (implemented by Eric Botcazou of AdaCore) closed the gap, with the SPARK code matching the C in performance exactly.[1]
See also[edit]
Notes[edit]
- ^Handy, Alex (August 24, 2010). 'Ada-derived Skein crypto shows SPARK'. SD Times. BZ Media LLC. Retrieved 2010-08-31.CS1 maint: discouraged parameter (link)
Sparkle (itch) (creat-if) Mac Os -
References[edit]
- John Barnes (2012). SPARK: The Proven Approach to High Integrity Software. Altran Praxis. ISBN978-0-9572905-1-8.
- John W. McCormick and Peter C. Chapin (2015). Building High Integrity Applications with SPARK 2014. Cambridge University Press. ISBN978-1-107-65684-0.
- Philip E. Ross (September 2005). 'The Exterminators'. IEEE Spectrum. 42 (9): 36–41. doi:10.1109/MSPEC.2005.1502527. ISSN0018-9235.
External links[edit]
A downloadable game for Windows, macOS, and Linux
Game made for the Magical Girl Game Jam! The chosen theme was 'I'm not afraid of anything anymore'.
MacOS and Linux versions: Supported, but untested!
Magical Girl Star Sparkle.. FIGHT!
A casual stroll turns into life-threatening danger for Rose, our typical anime schoolgirl. Shadowy monsters attack unprovoked!
Scared, she runs away.. only to find the Pink Medallion, the relic that allows her to fight back.. with the power of Pink! She turns into the wonderful Magical Girl Star Sparkle to fight against evil, for the good of everyone!
Her staff allows her to attack enemies by summoning a heart projectile that contains all her love. It can also be used in a more direct manner, by bashing them in the head with magic! Enemies can be comboed to be quickly dispatched.
The forces of evil will not rest. They will send all their forces to get you. So fight! For the future of the world! Believe in yourself, and remember.. everything will be OK! Don't be afraid!
Are you wondering what the kanji means on the title screen? Has Google translate failed you? Don't worry! It's pure gibberish!
Controls
Controllers are supported. The use of a D-Pad instead of an analog stick is recommended, but both are supported. The X-Box controller layout is presented, but more controllers are supported.
You can also move with WASD instead of the arrow keys, but the arrow keys are recommended.
- Arrow keys / D-Pad - Move your character.
- Spacebar / 'A' button - Jump.
- Ctrl / 'X' button - Attack. Press control up to 3 times in a row for a powerful 3-hit combo! Don't
- Shift / 'B' - Shoot hearts. You can attack enemies at a distance!
- Esc - Pause menu.
Don't forget: You can hit multiple enemies at once! Don't let them gang up on you: instead, you gang up on them! Space vacuum mac os. Single-handedly!
You can also attack while jumping! You're not defenseless in the air!
Source Code
Source code is available. Please forgive the lack of organization!
Sparkle (itch) (creat-if) Mac Os Free
The game was made using Godot 3.2 (Mono-compatible).
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | |
Author | JMS |
Genre | Action |
Made with | Godot |
Tags | 2D, 3D, Beat 'em up, magical-girl, magical-girl-game-jam, Singleplayer |
License | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Download
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Sparkle (itch) (creat-if) Mac Os Download
- array index out of range
- type range violation
- division by zero
- numerical overflow.
If a postcondition or any other assertion is added to a subprogram, GNATprove will also generate VCs that require the user to show that these properties hold for all possible paths through the subprogram.
Under the hood, GNATprove uses the Why3 intermediate language and VC Generator, and the CVC4, Z3, and Alt-Ergo theorem provers to discharge VCs. Use of other provers (including interactive proof checkers) is also possible through other components of the Why3 toolset.
History[edit]
The first version of SPARK (based on Ada 83) was produced at the University of Southampton (with UK Ministry of Defence sponsorship) by Bernard Carré and Trevor Jennings. Subsequently the language was progressively extended and refined, first by Program Validation Limited and then by Praxis Critical Systems Limited. In 2004, Praxis Critical Systems Limited changed its name to Praxis High Integrity Systems Limited. In January 2010, the company became Altran Praxis.
In early 2009, Praxis formed a partnership with AdaCore, and released 'SPARK Pro' under the terms of the GPL. This was followed in June 2009 by the SPARK GPL Edition 2009, aimed at the FOSS and academic communities.
In June 2010, Altran-Praxis announced that the SPARK programming language would be used in the software of US Lunar project CubeSat, expected to be completed in 2015.
In January 2013, Altran-Praxis changed its name to Altran.
The first Pro release of SPARK 2014 was announced on April 30, 2014, and was quickly followed by the SPARK 2014 GPL edition, aimed at the FLOSS and academic communities.
Industrial applications[edit]
Safety-related systems[edit]
SPARK has been used in several high profile safety-critical systems, covering commercial aviation (Rolls-Royce Trent series jet engines, the ARINC ACAMS system, the Lockheed Martin C130J), military aviation (EuroFighter Typhoon, Harrier GR9, AerMacchi M346), air-traffic management (UK NATS iFACTS system), rail (numerous signalling applications), medical (the LifeFlow ventricular assist device), and space applications (the Vermont Technical College CubeSat project).
Security-related systems[edit]
SPARK has also been used in secure systems development. Users include Rockwell Collins (Turnstile and SecureOne cross-domain solutions), the development of the original MULTOS CA, the NSA Tokeneer demonstrator, the secunet multi-level workstation, the Muen separation kernel and Genode block-device encrypter.
In August 2010, Rod Chapman, principal engineer of Altran Praxis, implemented Skein, one of candidates for SHA-3, in SPARK. In comparing the performance of the SPARK and C implementations and after careful optimization, he managed to have the SPARK version run only about 5 to 10% slower than C. Later improvement to the Ada middle-end in GCC (implemented by Eric Botcazou of AdaCore) closed the gap, with the SPARK code matching the C in performance exactly.[1]
See also[edit]
Notes[edit]
- ^Handy, Alex (August 24, 2010). 'Ada-derived Skein crypto shows SPARK'. SD Times. BZ Media LLC. Retrieved 2010-08-31.CS1 maint: discouraged parameter (link)
Sparkle (itch) (creat-if) Mac Os -
References[edit]
- John Barnes (2012). SPARK: The Proven Approach to High Integrity Software. Altran Praxis. ISBN978-0-9572905-1-8.
- John W. McCormick and Peter C. Chapin (2015). Building High Integrity Applications with SPARK 2014. Cambridge University Press. ISBN978-1-107-65684-0.
- Philip E. Ross (September 2005). 'The Exterminators'. IEEE Spectrum. 42 (9): 36–41. doi:10.1109/MSPEC.2005.1502527. ISSN0018-9235.
External links[edit]
A downloadable game for Windows, macOS, and Linux
Game made for the Magical Girl Game Jam! The chosen theme was 'I'm not afraid of anything anymore'.
MacOS and Linux versions: Supported, but untested!
Magical Girl Star Sparkle.. FIGHT!
A casual stroll turns into life-threatening danger for Rose, our typical anime schoolgirl. Shadowy monsters attack unprovoked!
Scared, she runs away.. only to find the Pink Medallion, the relic that allows her to fight back.. with the power of Pink! She turns into the wonderful Magical Girl Star Sparkle to fight against evil, for the good of everyone!
Her staff allows her to attack enemies by summoning a heart projectile that contains all her love. It can also be used in a more direct manner, by bashing them in the head with magic! Enemies can be comboed to be quickly dispatched.
The forces of evil will not rest. They will send all their forces to get you. So fight! For the future of the world! Believe in yourself, and remember.. everything will be OK! Don't be afraid!
Are you wondering what the kanji means on the title screen? Has Google translate failed you? Don't worry! It's pure gibberish!
Controls
Controllers are supported. The use of a D-Pad instead of an analog stick is recommended, but both are supported. The X-Box controller layout is presented, but more controllers are supported.
You can also move with WASD instead of the arrow keys, but the arrow keys are recommended.
- Arrow keys / D-Pad - Move your character.
- Spacebar / 'A' button - Jump.
- Ctrl / 'X' button - Attack. Press control up to 3 times in a row for a powerful 3-hit combo! Don't
- Shift / 'B' - Shoot hearts. You can attack enemies at a distance!
- Esc - Pause menu.
Don't forget: You can hit multiple enemies at once! Don't let them gang up on you: instead, you gang up on them! Space vacuum mac os. Single-handedly!
You can also attack while jumping! You're not defenseless in the air!
Source Code
Source code is available. Please forgive the lack of organization!
Sparkle (itch) (creat-if) Mac Os Free
The game was made using Godot 3.2 (Mono-compatible).
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | |
Author | JMS |
Genre | Action |
Made with | Godot |
Tags | 2D, 3D, Beat 'em up, magical-girl, magical-girl-game-jam, Singleplayer |
License | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Gamepad (any) |
Download
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Sparkle (itch) (creat-if) Mac Os Download
Sparkle (itch) (creat-if) Mac Os Version
I kept going right when the monsters appeared and softlocked myself, maybe should have read the story blurb first XD